﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LevelEditor
{
    class Beam:Tile
    {
        public int intense;

        public Beam(String nm, bool collide, bool push, char type, int locX, int locY, int intensity)
            :base(nm,collide,push,type,locX,locY)
        {
            intense = intensity;    
        }
    }
}
